GARDEN GAMES

 

by Echoes of Eden Studios

HOUSE Rules

Before You Play



Have fun

Play fair

Look after the equipment

Keep everyone safe

Return all game pieces

Make great memories!

The GAME Rules

 

Cornhole



Gameplay

Players alternate throwing bags at the opposite board.

A bag through the hole = 3 points

A bag resting on the board = 1 point

Bags touching the ground = 0 points


Scoring

Use cancellation scoring.

Only the difference between teams' scores for the round counts.

Example:

Team A scores 7

Team B scores 4

Team A earns 3 points


Winning

First team to reach 21 points wins.

 

 

 

Chip n Golf


Gameplay

Players chip golf balls toward the target.

Balls must be chipped, not thrown.


Suggested Scoring

Outer target = 10 points

Middle target = 25 points

Centre target = 50 points

Hole-in-one/ultimate target = 100 points


Winning Options

Option 1: Highest score after a set number of rounds.

Option 2: First player to reach a predetermined score (e.g. 250 points).

 

 

 

Champagne Pong



Gameplay

Each player gets one throw per turn.

If a ball lands in a cup, that cup is removed.


Special Rules (Optional)

Bounce shot = 2 cups removed (opponent may swat it away).

Both teammates score on the same turn = additional bonus shot.


Winning

First team to eliminate all opposing cups wins.

 

 

Yardzee


Gameplay

Players roll up to 3 times per turn.

After each roll they may keep desired dice and re-roll the rest.

Score one category per turn.


RULES

With all the dice in the bucket, each player takes a turn to throw.


Winning

Highest total score after all categories are completed wins.

 

Giant Jenga



Gameplay

Players take turns removing one block from anywhere below the highest completed layer.

The removed block must be placed on top.


Rules

Only one hand may be used at a time.

Tapping blocks to test looseness is allowed.

If the tower falls during your turn, you lose.


Winning

The last player to successfully place a block before the tower collapses wins.

Bocce Ball

(bo - chee - bawl)


Setup

Divide into 1v1, 2v2, or teams.

Throw the small target ball (the Pallino) first.


Gameplay

First team throws the Pallino.

That team throws the first bocce ball.

Opposing team then throws until they place a ball closer to the Pallino.

Continue alternating until all balls are played.


Scoring

Only one team scores each round.

Count the number of balls closer to the Pallino than the opponent's nearest ball.

Each qualifying ball = 1 point


Winning

First team to reach 12 points (or 15, depending on preference) wins.

Optional Fun Rule

If a bocce ball touches the Pallino, award an extra bonus point.

 

Stack & Smash



Gameplay

Standing at least 3-5 meters from the blocks.

Players take turns throwing all 3 bags at the blocks.

Count the number of block knocked completely off the platform.

Reset the blocks after each player's turn.



Scoring

Each block knocked over = 1 point.

Maximum score per round = 10 points.


Winning

Highest score after an agreed number of rounds (typically 3 rounds), or

First player to reach 30 points wins.

 

Foosball



Setup

Divide into 2 players (1v1) or 4 players (2v2).

Place the ball in the centre of the table to start.


Gameplay

Use the rods to pass, defend, and shoot.

Players may not spin the rods a full 360°.

After each goal, the team that conceded restarts play.


Scoring

Each goal = 1 point.


Winning

The first player or team to score 10 goals wins.

KUBBS



Setup

Place 5 Kubbs along each team's baseline.

Place the King in the centre of the playing area.

Divide players into 2 teams.


Gameplay

Teams take turns throwing batons to knock over the opposing team's Kubbs.

Knocked-over Kubbs are thrown onto the opponent's side and become "field Kubbs."

Field Kubbs must be knocked down before attacking the baseline Kubbs again.


Scoring

There is no point scoring.

The goal is to eliminate all of the opposing team's Kubbs.


Winning

Once all opposing Kubbs have been knocked down, a team may attempt to knock over the King.

The first team to knock over the King after clearing all opponent Kubbs wins.


Important Rule

If you knock over the King before clearing all of the opponent's Kubbs, your team loses immediately.